prof. Piotr Miłoś, dr Łukasz Kuciński
Monday, 10.00 - 12.00 room 106, ul. Sniadeckich 8, Warsaw
The live steaming of the seminar will be available on Hangouts
Abstract: In the most recent reinforcement learning literature we are observing a shift towards approaches with structural priors, inductive biases, auxiliary assumptions, innate machinery etc. These take many forms, among others: model-based, object-based, planning-based, relational, temporal, self-attentive etc. But are these necessary or harmful in the long term? In this talk we will investigate the claim whether such structural biases are "asymptotically necessary" in order to realize the promise of learning to solve any task that human can do in under 2 seconds. We will present arguments (and concrete data points) for and against this point from the literature, and briefly zoom into some particularly interesting approaches utilizing structural priors.
The live steaming of the seminar will be available on hangouts: https://hangouts.google.com/call/oN0N0iHHaCfZih_dRU4aAEEI?no_rd
Abstract: Multi-task reinforcement learning has emerged as a promising approach for sharing structure across multiple tasks to enable more efficient learning. In addition, it has a potential of addressing many of the reinforcement learning challenges such as the abundance of resets and rewards, long-horizon tasks or compositional task representations. Nevertheless, due to its challenges varying from optimization to task design multi-task reinforcement is yet to delivered on its promises.
In this talk, I'll present various advancements and applications of multi-task reinforcement learning, including reward-free learning and learning of long-horizon tasks. I'll also talk about different ways to characterize and evaluate multi-task reinforcement learning challenges. Finally, I'll present a benchmark that aims to systematize the advancements in this field.
18.11.2019, Marcin Andrychowicz, Google Brain Zurich, Reinforcement Learning for Robotics
Abstract: The talk will describe how we can use Reinforcement Learning to train control policies for physical robots. The first part of the talk is going to be devoted to efficient learning from sparse and binary reward signals with the technique called Hindsight Experience Replay https://arxiv.org/pdf/1707.01495.pdf). In the second part of the talk, I'll discuss the issue of transferring control policies from a simulator to the real world and present the technique of Automatic Domain Randomization, which relies on randomizing the appearance as well as the dynamics of the simulated environment. In particular, I'll focus on the problem of dexterous in-hand manipulation with a humanoid hand (https://openai.com/blog/solving-rubiks-cube/).
28.10.2019, Piotr Kozakowski, MIM UW and Google Brain Mountain View, Forecasting Deep Learning Dynamics for Hyperparameter Tuning
Abstract: Hyperparameter tuning for deep neural networks is an important and challenging problem. Many person-hours are spent on tuning new architectures on new problems, hence the need for automated systems. Furthermore, some hyperparameters can and should be varied during model training, e.g. the learning rate. I will present an approach based on model-based reinforcement learning, developed during my internship at Google Brain. First I will frame the problem as a partially observable Markov decision process and present a naive model-free approach to solving it. Then I will introduce SimPLe, a model-based approach based on learning a predictive model of the environment and using it to optimize a policy. I will explain the design choices and technical details of modeling this specific environment using a Transformer language model. Next, I will present the results comparing the model-free and model-based approach, both in terms of the final performance and computational requirements. I will end with a qualitative analysis of learned hyperparameter schedules.
14.10.2019, Christian Szegedy, Google Brain Mountain View, An AI Driven Approach to Mathematical Reasoning (exceptionally at 5pm, room 321)
The live steaming of the seminar will be available on hangouts: https://hangouts.google.com/call/jHOInZ1gRCxYEMOcBG4AAEEI?no_rd
Abstract: Deep learning have made inroads into machine perception and recently also into natural language processing. Today, most state of the art approaches in NLP, computer vision and speech recognition rely heavily on deep neural network models trained by stochastic gradient descent. Although the same techniques serve as basis for super-human AI systems for some logical games like chess and the game of go, high level mathematical reasoning is still beyond the frontiers of current AI systems. This has several reasons: infinite, expanding action space, the need for coping with large knowledge bases, the heterogeneity of the problem domain and the lack of training data available in structured form. Here we present an ambitious programme towards a strong AI system that would be capable of arguing about mathematics at a human level or higher and give informal evidence of the feasibility of this direction. Autoformalization is the combination of natural language understanding and formal reasoning where the task is to transcribe some formal content (for example, mathematical text) into structured, computer digestible and verifiable form. I will argue that there is mounting evidence that strong auto-formalization will become possible in the coming years and give an outline of a rough path towards it that is based on recent advances in deep learning.
3.10.2019, Karol Kurach, Google Brain Zurich, Google Research Football: Learning to Play Football with Deep RL (exceptionally on Thursday at 3pm in room 403)
Abstract: Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.
====== End of academinc year 2018/2019 ======
01.04.2019, Michał Zawalski, Visual Hindsight Experience Replay.
Abstract: Reinforcement learning algorithms usually require millions of interactions with environment to learn successful policy. Hindsight Experience Replay was introduced as a technique to learn from unsuccessful episodes and thus improve sample efficiency. However it cannot be directly applied to visual domains. I will show a modification of this approach called Visual Hindsight Experience Replay, which aims to solve this issue. The key part of this approach is a method of fooling the agent into thinking that it has actually reached the goal in a sampled unsuccessful episode.
25.03.2019, Andrzej Nagórko, Parallelized Nested Rollout Policy Adaptation.
Abstract: Nested Rollout Policy Adaptation (NRPA) is a Monte Carlo
tree search algorithm. It beats more general Monte Carlo tree search
algorithms in the domain of single agent optimization problems. I'll
show how to parallelize NRPA and discuss performance of the parallel
version in the Morpion Solitaire benchmark.
11.03.2019, Piotr Kozakowski, Discrete Autoencoders: Gumbel-Softmax vs Improved Semantic Hashing.
Abstract: Gumbel-softmax (Jang et al - Categorical Reparameterization with Gumbel-Softmax, 2016) and improved semantic hashing (Kaiser et al - Discrete Autoencoders for Sequence Models, 2018) are two approaches to relaxation of discrete random variables that can be used to train autoencoders with discrete latent representations. They have not yet been rigorously compared in domains other than language modeling. I will start by describing the two methods and the original results. Then I will analyze their performance, both qualitatively and quantitatively, in an image generation task. I will end with sharing some practical considerations learned while implementing those methods.
04.03.2019, Jakub Świątkowski, Deep Reinforcement Learning based on Zambaldi, et. al. "Deep reinforcement learning with relational inductive biases".
Abstract: We will talk about relational deep reinforcement learning, which was applied to train AlphaStar, as described in Zambaldi, et. al. "Deep reinforcement learning with relational inductive biases".
25.02.2019, Łukasz Kuciński, Neural Expectation Maximization, based on Greff, et. al. “Neural Expectation Maximization”.
Abstract: We will talk about the classical Expectation Maximization algorithm and its differentiable counterpart, as described in Greff, et. al. “Neural Expectation Maximization”.
18.02.2019, Konrad Czechowski, Universal Planning Networks, based on Srinivas et. al. "Universal Planning Networks".
Abstract: As authors write "A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization". I'll present how the proposed method, Universal Planning Networks, provides promising results in these directions.
11.02.2019, Błażej Osiński, Goal-conditioned hierarchical reinforcement learning (based on “Data-Efficient Hierarchical Reinforcement Learning”, Nachum et al and “Near-Optimal Representation Learning for Hierarchical Reinforcement Learning” Nachum et al).
Abstract: Humans naturally plan and execute actions in hierarchical fashion - when one plans to go somewhere, they don’t think about every foot step on the way. This hints at using hierarchical methods also in the context of reinforcement learning. Though the idea seems to be obvious, these methods were rarely successfully applied to complex environments. In the presentation, I’ll focus on goal-conditioned methods, which seem to convincingly apply hierarchical RL methods to learn highly complex behaviours.
04.02.2019, Krzysztof Galias, Adam Jakubowski, RL for autonomous driving: A case study.
Abstract: We will go over Reinforcement Learning project for a big automotive company where the goal is to train a car driving policy in a simulator and transfer it to the real world. We will discuss techniques used, lessons learned and share progress on the task.
28.01.2019, Karol Strzałkowski, Abstract representation learning (based on 'Decoupling Dynamics and Reward for Transfer Learning', Zhang et al and 'Combined Reinforcement Learning via Abstract Representations', Francois-Lavet et al).
Abstract: There are several reasons to try to mix model-based and model-free approaches in reinforcement learning. While in many cases model-free approaches perform better than planning using a model of the environment, a good state space representation might lead to better sample efficiency and easier transfer learning. The authors of the first paper propose such method of learning an abstract environment representation in a modular way, which supports transferability in many ways. The authors of the latter improve this setting and obtain even better sample efficiency and interpretability of the learned representation.
14.01.2019, Piotr Miłoś, Dr Uncertainty or: How I Learned to Stop Worrying and Love the Ensembles.
Abstract: Though measuring uncertainty is a fundamental idea in statistics it has been somewhat absent in deep learning. One of the major obstacles has been lack of efficient Bayesian learning. While still not fully resolved promising works emerged recently. In my talk I will give a non-exhaustive overview starting with papers:
- Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models
- Randomized Prior Functions for Deep Reinforcement Learning
07.01.2019, Mikołaj Błaż, Policy-guided tree search na bazie pracy Orseau et. al. "Single-Agent Policy Tree Search With Guarantees".
Abstract: Tree search is a standard and continuously investigated task of Artificial Intelligence. In the first part of the talk I will briefly discuss some common tree search algorithms. Second part will focus on the "Single-Agent Policy Tree Search With Guarantees" paper. Its authors propose two novel policy-guided tree search algorithms with provable upper bound on the number (or expected number) of tree nodes expanded before reaching a goal state. Algorithms are then analyzed and evaluated on Sokoban environment.
17.12.2018, Maciej Klimek, Konrad Czechowski, Maciej Jaśkowski, Łukasz Kuciński, NeurIPS 2018 summary.
10.12.2018, Michał Zawalski, Learning to navigate.
26.11.2018, Piotr Kozakowski, Exploration by Random Network Distillation na bazie pracy Burda et. al. "Exploration by Random Network Distillation".
Abstract: Eksploracja przez Destylację Losowych Sieci to nowa metoda, która uzyskała godne uwagi wyniki na grze Atari Montezuma's Revenge. Zacznę od opisu gry i trudności które się z nią wiążą, w szczególności związanych z eksploracją. Wprowadzę też problem eksploracji i pewne ogólne metody radzenia sobie z nim. Następnie opiszę Destylację Losowych Sieci jako mechanizm eksploracji. Podam pewne podstawowe intuicje i postaram się uzasadnić metodę używając argumentów z Bayesowskiego Głębokiego Uczenia. Potem podam szczególy techniczne eksperymentów autorów z metodą i zakończę opisem wyników.
19.11.2018, Łukasz Krystoń, Oh et. al. "Self-Imitation Learning" oraz "Contingency-Aware Exploration in Reinforcement Learning".
05.11.2018, Łukasz Kuciński, Piotr Miłoś, Semminar programme